Ciencias de la Salud
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Item ADICCIÓN A LOS VIDEOJUEGOS Y LA AUTOESTIMA EN LOS ADOLESCENTES(Universidad Técnica de Ambato/ Facultad de Ciencias de Salud /Carrera de Psicología Clínica, 2024-09-09) Tapia Bautista, Adrian Alexander; Mena Freire, Marco AntonioVideo game addiction in adolescents manifests itself as a strong dependence and obsession to play. On the other hand, self-esteem refers to how a person values him/herself and feels capable of facing life's challenges. The aim of this study was to determine the relationship between these two variables. The study sample consisted of 103 participants, ranging in age from 14 to 16 years. This work has a quantitative-no n - experimental approach with a cross-sectional design and correlational scope. For data collection, the GASA-Short test version adapted to Spanish by Llorel et al., (2017) and a Rosenberg self-esteem scale (RSE) originally developed by Morris Rosenberg (1965) were used. The data were analyzed using Spearman's correlation test using the statisti c a l program Jamovi version 2.3.28. The results showed that there is no relationship betwee n self-esteem and video game addiction (Rho= 0.019 p>0.05) suggesting that both adolescents with high self-esteem and those with low self-esteem may develop video game addiction in similar proportions.Item RIESGO DE ADICCIÓN A LAS REDES SOCIALES Y RESILIENCIA EN ADOLESCENTES(Universidad Técnica de Ambato/ Facultad de Ciencias de Salud /Carrera de Psicología Clínica, 2024-09-06) Altamirano Manzano, Evelyn Melissa; Mena Freire, Marco AntonioAddiction to social networks is characterized by uncontrolled behavior that drives people to be connected to these platforms for long periods of time, while resilience refers to a person's ability to positively overcome the adversities that arise in life. These variables are currently relevant in adolescents, so the aim of the study was to determ i n e the relationship between social network addiction and resilience in adolescents. The study used a quantitative approach, with a non-experimental design and correlational scope, with a cross-sectional cut. The instrument used to assess social network addiction was the Social Network Addiction Questionnaire (SNA) and the Resilience Questionnaire for Children and Adolescents was used to measure resilience. After analyzing the results, it was found that there was no relationship between the variables. In addition, it was found that in addiction to social networks a low level predominated with 61.3% while, in resilience a high level prevailed with 82.1%, finally in addiction to social networks no significant differences were found between the sexes.Item juego patológico y bienestar psicológico en estudiantes universitarios(Universidad Técnica de Ambato/Facultad de Ciencias de la Salud/Carrera de Psicología Clínica, 2024-08-01) Changotasig Flores, Kevin Javier; Cueva Rubio, María Cristina Psi. Cl. Mg.Pathological gambling or ludopathy is a psychological disorder characterized by a loss of control over the urge to gamble that can generate social, emotional and financial problems. While psychological well-being is the ability of the person to perceive the degree of satisfaction between positive and negative experiences that occur throughout his or her life. The main objective of this study was to determine the relationship between pathological gambling and psychological well-being in college students. The design of the research was quantitative, not experimental, with a correlation range and a cross-cutting. The sample consisted of 118 participants (75.4% male and 24.6% female). The data were collected using the South Oaks compulsive gambling questionnaire (SOGS) and the Ryff Psychological Wellbeing Scale. The results showed a slight negative correlation between the variables studied (p<0.001, Rho=-0.411), which means that at higher level of pathological play lower level of Psychological Wellbeing, where prevailed the level of some problem with the game (57.6%) and moderate psychological wellbeing (47.5%).Item Índices de calidad de sueño y su relación con el uso de videojuegos en adolescentes(Universidad Técnica de Ambato/ Facultad de Ciencias de Salud /Carrera de Psicología Clínica, 2023-03-01) Espín Villena, Jonathan Josué; Ponce Delgado, Agueda del Rocío Dra. Mg.The objective of this study is to identify the relationship between sleep quality indices and levels of dependence on video games in adolescents. The Pittsburgh sleep quality index (ICSP) and the videogame dependence test (TDV), were used in a school in Quero-Tungurahua. The results obtained by the Jamovi statistical system and Spearman's rho correlation test showed that there is a positive correlation between the scores of the variables sleep quality and dependence on video games (Rho 0.207, p <0.05), this finding that rates of poor sleep quality increase as the level of dependence on video games increases. 60.7% (n=91) of adolescents had good sleep quality and 76.7 (n=115) had low levels of dependence on video games, with men showing higher levels of video game addictionItem Adicción a redes sociales y su relación con la autoestima en estudiantes universitarios(Universidad Técnica de Ambato/ Facultad de Ciencias de Salud /Carrera de Psicología Clínica, 2023-03-01) Collantes Hernández, Karla Doménica; Tobar Viera, Andrea Susana Psc. Cl. Mg.Social media are virtual spaces created with the purpose of improving communication between human beings due to the speed at which information can be sent either from one room to another or even between different countries, despite the fact that it has many advantages. Excessive or uncontrolled use of these technological spaces brings with it a series of effects on a psychological level, since by spending a lot of time on social networks, the user begins to think that other people have the life they want and feel insufficient with themselves, being affected their self-esteem. The objective of this study is to establish the relationship between addiction to social networks and self-esteem in university students, for which a sample of 280 participants was used, 218 men and 74 women between the ages of 17 and 25 from a public university, to whom the Rossenberg Self-esteem Scale and the Social Media Addiction Scale were applied. The results show a negative relationship between the levels of addiction to social networks and its dimensions: occupation (p= -0.281), mood change (p= -0.402), relapse (p= -0.310) and conflict (p= -0.386) with the levels of self-esteem, in addition there is no significant difference in terms of the comparison of the sex in a higher or lower level of addiction (p= 0.218), which makes it clear that the sex to which they belong does not represent a determining factor in addiction.Item La agresividad y su relación con la adicción a videojuegos en adolescentes(Universidad Técnica de Ambato/ Facultad de Ciencias de Salud /Carrera de Psicología Clínica, 2022-09-01) Millan Velasquez, Marco Eduardo; Gavilanes Gómez, Guillermo Daniel Psi. Cl. Mg.The study aimed to determine if there is a significant relationship between levels of aggressiveness and levels of video game addiction in adolescents. The study had a quantitative, correlational, and cross-sectional approach, using a sample of 222 high school students, 119 men and 103 women from the "Villa Florida" Educational Unit in the city of Santo Domingo de los Tsáchilas - Ecuador. For the evaluation, two psychological instruments were applied: the Buss and PerryAggressiveness Questionnaire of the year 2002, which consists of 29 items, and the Spanish Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) of the year 2020, of 9 items, both instruments They have a Likert scale for the answers. The data analysis was carried out with the SPSS statistical program through the Spearman's Rho test, the same one in which it was possible to determine that there is a significant correlation between the levels of aggressiveness and the levels of video game addiction (p<0.01). According to the data obtained through the evaluations, the levels of aggressiveness in adolescents are determined with a predominance in the middle levels with 33.3% and with high levels with 27.0% of high school students, so Consequently, regarding the levels of video game addiction, it is possible to determine low levels with 95.5% of the population, emphasizing that 0.9% have high levels of IGD, which means that there is a certain predisposition for adolescents to learn behaviors and normalize certain behaviors as evidenced in some video games, considering the advantages and disadvantages that the use of video games implies in adolescents.Item Riesgo de adicción a redes sociales e internet y su relación con habilidades de interacción social en adolescentes(Universidad Técnica de Ambato/ Facultad de Ciencias de Salud /Carrera de Psicología Clínica, 2022-09-01) Paredes Rodríguez, Shirley Lisbeth; Gavilanes Gómez, Guillermo Daniel Psc. Mg.In the order to determine the relationship between the risk of addiction to social networks and the Internet and social interaction skills, the scale of risk of addiction - adolescent to social networks and the Internet (ERA-RSI) and the questionnaire of social interaction skills (CHIS) were used, with the participation of 100 adolescents between the ages of 12 and 16 years from ‘La Providencia Educational Unit’, this sample was predominantly female. On the other hand, the methodology applied had a quantitative approach, since the data were studied statistically to know the corresponding correlation, so that through the Pearson test it was evidenced that the risk of addiction to social networks and internet has no relationship with the social interaction skills, also it could be known that no risk of addiction to social networks and internet is the level that dominates in this group, likewise in terms of the management of social interaction skills there is predominantly a moderate range; In addition, it was found that gender is not associated with the development of social skills. With the above, it was concluded that the technological boom that exists today accompanied by the use of social networks and the Internet does not represent a problem in the development of intrapersonal interaction in adolescents, but rather, if used properly, it can become a tool for new skills to evolve in the current context of socialization.Item Personalidad y su relacion con la dependencia a los videojuegos en estudiantes universitarios(Universidad Técnica de Ambato/Facultad de Ciencias de la Salud/Carrera de Psicología Clínica, 2022-09-01) Molina Cordova, Christian Xavier; Lara Salazar, Cristina Mariela, Ps. Inf. Mg.The following study focused on identifying the relationship between different personality traits and dependence on video games, for which the participation of university students from the Faculty of Health Sciences of the Technical University of Ambato, located in the city of Ambato, in the province of Tungurahua, was considered. As for the implementation of the project, a cross-sectional approach was used, being that it was developed during the academic period April 2022 - September 2022, additionally, correlational parameters were maintained between the variables, complemented by a non- experimental quantitative carácter. With respect to the study population, the participation of students belonging to the careers of Medicine, Clinical Psychology, Physiotherapy, Nursing and Nutrition and Dietetics was contemplated. Subsequently, we worked with a total sample of 127 students, of which 94 women and 33 men were identified, who agreed to participate voluntarily. The data collection process was through the digitalization of the instruments in the Google Forms platform, where the respective section of voluntary acceptance of participation was added, ensuring in turn, the protection of identity and confidentiality. The tests that were used included the International Personality Disorders Examination (IPDE) and the Test of Video Game Dependence (TDV), with which it was possible to determine the personality traits and the level of dependence on video games present in each of the university students evaluated. Finally, the SPSS program was used for the analysis and interpretation of data concerning the predominant personality traits in university students, the prevalent level of dependence and its recurrence in terms of the gender of the population.