Ingeniería en Sistemas, Electrónica e Industrial

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    Sistema electrónico para el aprendizaje de programación basada en gamificación
    (Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Telecomunicaciones, 2025-02) Eugenio Ichina Silvia Elizabeth; Castro Martin Ana Pamela
    Teaching programming to children is increasingly important to develop skills such as computational thinking and problem solving from an early age. However, challenges remain, such as lack of technological resources and limited teacher training in these areas. The objective of this work is the construction of an electronic prototype to teach programming to children from 7 to 11 years old. The project includes a mobile robot that uses RFID technology, receives commands through cards and provides feedback by means of sound signals through a speaker, in addition to displaying instructions on an LCD screen. The system works through movement instructions selected by children with RFID cards. The robot executes the commands instantaneously, moving within an environment of pressed cardboard blocks. The goal is to complete the path from the “start” to the “finish” tile, performing movements such as forward, backward, left and right turns, 360-degree turns, and square-shaped movements. Programming guides are presented for parents and guardians to guide children. In addition, the system allows children to program the robot autonomously, encouraging their creativity by creating customized motion sequences.
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    Aplicación móvil para la automatización del proceso de gestión de pedidos en la ferretería “Perfitool”
    (Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Software, 2025-02) Zamora Cox Keybrish Solange; Chicaiza Castillo Dennis Vinicio
    Order management is a fundamental aspect of any business, as proper organization and control contribute significantly to sustainable growth and prevent its decline. In recent years, the use of technological tools has seen a notable increase, driving the development of both small businesses and large companies. The purpose of this project is to implement technological solutions in Perfitool to optimize its order management, improve its reach, and consequently boost the growth of its sales. Specifically, the development of a mobile application is proposed to facilitate interaction between the business and its customers, offering a more convenient ordering experience while optimizing the use of available resources. Mobile applications have become a key tool to strengthen the relationship with customers, enabling more direct and efficient communication. This project seeks to leverage these technologies to foster the development and competitiveness of Perfitool in the current market.
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    Aplicación móvil usando Flutter para el seguimiento y control de formulaciones en órdenes de producción para la empresa Curtiduría Tungurahua S.A.
    (Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Tecnologías de la Información, 2025-02) Villacís Sánchez Daniela Fernanda; Naranjo Ávalos Hernán Fabricio
    Digital technology plays a relevant role in modernizing industrial processes by improving their organization and traceability. At Curtiduría Tungurahua S.A., a company dedicated to leather processing in Ambato, opportunities for modernization have been identified in tracking formulations during the leather dyeing process. Manual records are prone to loss and errors, leading to wasted time, resources, product quality issues, and additional costs from reprocessing production orders. This research project aims to align a mobile application focused on monitoring and controlling formulations in production orders, particularly in the dyeing process. The tool digitizes information records, enabling centralized and secure access, thus supporting traceability management in production. Using the MOBILE-D methodology, a flexible approach to project management was adopted. The mobile application was developed with the Flutter framework and the Dart programming language. For the backend, a Web Application Programming Interface (API) was created using Python with the minimalist Flask framework, allowing integration with web services and utilizing Oracle as the database, which was already in use by the company for managing other information systems. Acceptance tests were conducted during development to ensure the application’s functionality. The results demonstrate that the application enables organized monitoring and control of formulations in the production process. Its implementation supports error identification and allows for structured information management, contributing to the monitoring of operations related to production orders at Curtiduría Tungurahua.
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    Aplicación móvil Android usando Kotlin para el control y monitoreo de la nomofobia en estudiantes de educación básica de la ciudad de Ambato
    (Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Tecnologías de la Información, 2025-02) Yanchaguano Aimacaña Edwin Ramiro; Ibarra Torres Oscar Fernando
    Currently, mobile phones have become an essential part of daily life, especially among students. However, their excessive use has raised significant concerns, for which few or no effective solutions have been provided to date. This study focuses on the control and monitoring of students to combat nomophobia and the problems associated with this condition. An applied research approach was conducted, utilizing surveys directed at representatives, students, and teachers from an educational institution. These surveys allowed for the collection of requirements from representatives and teachers for the development of two interconnected applications. Meanwhile, data on the causes of nomophobia were gathered from the students. Additionally, the research was complemented with documentary records to better determine the indicators of nomophobia. The project led to the development of two applications for Android devices. The first, named “Monitora,” is designed to enable representatives to control and monitor students. The second, “Guardian,” operates as a service that collects data related to mobile phone usage and complies with the instructions provided by “Monitora.” For the implementation, Kotlin was used as the programming language, Jetpack Compose for building the user interface, and Firebase Realtime Database as the data storage system. This eliminated the need for a traditional backend and enabled the use of a backend as a service (BaaS). Moreover, the agile Mobile-D methodology was adopted, facilitating development through periodic delivery of functionalities.
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    Implementación de una aplicación móvil para la gestión de pacientes de la Clínica Veterinaria Pet’s Home de la ciudad de Ambato.
    (Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Software, 2025-02) Jaramillo Collazo Christian Marcelo; Núñez Miranda Carlos Israel
    The present research addresses the implementation of a mobile application for patient management at the Pet’s Home veterinary clinic, located in Ambato, Ecuador. Faced with the challenges of manual paper records, which lead to difficulties in access, errors, duplication, and loss of information, the project aims to optimize clinical administration through technology. The mobile application, designed in Android Studio using Java and supported by a .NET API, enables centralized and secure registration, consultation, and updating of information. The agile methodology Extreme Programming (XP) was employed to ensure rapid and adaptive deliveries. Additionally, SQL Server was selected as the database management system for its performance and compatibility. The results demonstrate that digitization ensures data integrity and facilitates remote access, allowing veterinarians to make informed decisions in real-time. This system not only addresses operational challenges but also enhances service quality, promoting more precise and timely care for pets and their owners. The research concludes that the digital transformation of clinical processes at Pet’s Home is a crucial step toward modernizing the veterinary sector in the region.
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    Aplicación móvil utilizando realidad aumentada para agilizar el tiempo del proceso de adopción de mascotas en la “Fundación Paquito”
    (Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Software, 2025-02) Suárez González Kevin Jesús; Jara Moya Santiago David
    The animal shelter ”Fundación Paquito” is a non-profit organization that aims to provide care and attention to abandoned companion animals. However, it faces various challenges related to the management of animal information and the adoption process. This project proposes the implementation of an augmented reality mobile application with the aim of streamlining the adoption process. The app allows users to view, through the camera of their mobile device, a representative 3D model of the animal, thus avoiding the need to physically travel to the Foundation. In addition, the application provides a detailed profile of each animal, allowing users to better understand its characteristics and reinforce their decision to adopt. This represents a significant benefit for the Foundation, as it contributes to reducing the returns of adopted animals. The mobile application not only facilitates adoption, but also manages the entry of animals to the shelter, as well as the record of dewormers and vaccines administered. Various technologies were used for its development: the application programming interface (API) was implemented with Spring Boot and PostgreSQL as the database manager, while the user interface was developed with Flutter. The augmented reality functionality was built using the Unity editor. As a result, an augmented reality application was developed that significantly reduces the time required for the adoption process, since it eliminates the need for adopters to travel to the Foundation to meet the animals.
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    Sistema inalámbrico de alarma comunitaria con smartwatch y tecnología IOT
    (Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Telecomunicaciones, 2025-02) Chuquitarco Taco Wilmer Fabricio; Pallo Noroña Juan Pablo
    The implementation of a community alarm control and monitoring system seeks to improve security in neighbourhoods and citadels, overcoming current limitations in terms of speed of response and accuracy in locating incidents. Leveraging technologies such as LoRa and advanced communication protocols such as SSE, the system optimises alert management, ensuring fast and reliable transmission. The system allows alerts to be generated via a smartwatch or a mobile app, which are transmitted using LoRa technology. The central server manages and distributes the information to both the application and the nodes, ensuring efficient communication between all elements of the system. The mobile application, with an intuitive interface, receives real-time notifications via SSE (Server Sent Events) and also provides local notifications. Each alert includes details of the user who triggered it, along with a Google Maps link that allows the user to be redirected to the location of the trigger, automatically mapping a route to the site. This system solves key problems such as delays in transmitting information and lack of accurate details about the location of the alert, significantly improving emergency response capability. Tests demonstrated instant activations, either from smartwatches or the mobile app, offering a scalable and efficient solution that can be integrated into larger projects.
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    Aplicación web y móvil para la gestión de costos de confección por prenda, pieza individual y control de asistencia en la empresa “SPILL” de la ciudad de Ibarra
    (Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Software, 2025-02) Puetate Mier, Pablo Jhoel; Naranjo Avalos, Hernán Fabricio
    SPILL faces challenges in production cost management and activity accounting based on the manufacturing process. and activity accounting based on the manufacturing process. Traditional methods based on manual records and spreadsheets are inefficient and prone to based on manual records and spreadsheets are inefficient and error-prone, affecting the accuracy of payment accounting and the organization of information. error-prone, affecting the accuracy of payment accounting and the organization of information. To address these problems, we proposed the development of a system that combines a mobile application and a mobile application and a web platform, with the objective of optimizing the processes of production cost production cost management, activity accounting and attendance control. The system seeks to improve operational efficiency, reduce human error, and provide a tool that facilitates administration and access to the and access to information for both administrative personnel and garment workers. and garment workers. The project is divided into three main applications: web, mobile and desktop. For the Flutter was used for the development of the mobile application, due to its multiplatform performance. For the web application we used React and additional libraries. For the desktop platform electron-vite was used for its ability to create desktop applications using web technologies such as JavaScript, HTML and CSS. such as JavaScript, HTML and CSS. Additionally, PostgreSQL was used as the database and NestJS for the application programming interface (API). application programming interface (API). Finally, as a result, we obtained a system that minimizes the inconveniences of the current process and reduces the time of repetitive processes. and reduces time in repetitive processes. In addition, the digitalization of the information has led to a notable reduction in the use of physical files, thus avoiding possible loss of information and delays in the processes. delays in the processes.
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    Desarrollo de un sistema web y móvil que mejore la obtención de datos georreferenciados de delitos con el propósito de crear un modelo analítico de Business Intelligence (BI) orientado al seguimiento de las tendencias de siniestros en la ciudad de Ambato
    (Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Software, 2024-08) Pazmiño Fiallos, Jonathan José; Naranjo Avalos, Hernán Fabricio
    The city of Ambato faces significant challenges in the collection and analysis of crime and casualty data, which negatively impacts public safety decision-making. Traditional methods, based on manual records and fragmented systems, are inefficient and error-prone, affecting accuracy and timeliness in tracking crime trends. This research project proposes the development of a system that combines a mobile application and a web platform, with the objective of optimizing the collection and analysis of geo-referenced crime data and creating a Business Intelligence (BI) analytical model. The system seeks to improve operational efficiency, reduce human error and provide a tool that facilitates administration and access to information for both authorities and citizens. The project was developed using the XP (eXtreme Programming) agile development methodology, which allowed for greater flexibility and adaptability to changes during the development process. This approach facilitated rapid iterations and the incorporation of continuous feedback, ensuring that the final product met requirements as system development progressed. The project is divided into two main applications: web and mobile. Flutter was used for the development of the mobile application, due to its cross-platform performance. For the web application, NextJS and NestJS were used, technologies that allow the creation of robust and scalable web applications. Additionally, a PostgreSQL geospatial database was used to efficiently manage large volumes of georeferenced data and develop a BI analytical model to visualize and analyze crime trends.
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    Prototipo de un sistema de monitoreo y control para la gestión de consumo de agua en los cultivos de plantas del vivero Michita mediante lógica difusa
    (Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Software, 2024-08) Yaguana Caraguay, Jeniffer Paulina; Torres Valverde, Leonardo David
    The main objective of this thesis work is the development of a prototype monitoring and control system for the management of water consumption in the plant crops of Michita Nursery, using fuzzy logic. This system seeks to optimize the irrigation of plants by integrating advanced technology, thus reducing water waste and improving the efficiency in the use of this vital resource. The developed prototype is based on a modular design approach, which includes the integration of soil moisture sensors, servomotors, solenoid valves and a microcontroller with Internet connection. The accuracy of the sensors is critical to provide accurate data on soil moisture status, allowing the system to make informed decisions on the amount of water needed for each plant. Fuzzy logic is used to manage irrigation decisions, focusing on pump speed based on rules that consider multiple variables and their interactions. The prototype development process followed the RAD (Rapid Application Development) methodology, allowing for rapid iteration and refinement of the system through short design, implementation and testing cycles. In each iteration, specific requirements were identified and addressed, ensuring that the system meets the needs of Vivero Michita. The prototype also includes a mobile application that provides a user-friendly and accessible interface for the user, allowing control and monitoring of the irrigation system. This application connects to an accessible database, which stores and manages all relevant information about irrigation and plant status, facilitating informed and timely decision making.