Tesis Tecnologías de la Información
Permanent URI for this collectionhttp://repositorio.uta.edu.ec/handle/123456789/34849
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Item Aplicación móvil con contenido audiovisual para promoción de los atractivos turísticos del cantón Ambato.(Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Tecnologías de la Información, 2023-03) Ataballo Llamba, Erika Paola; Ibarra Torres, Oscar FernandoAmbato city has shown that in matters of promotion about tourism has had certain inconvenience, such as the fact that tourists do not have information or this information on tourist attractions is not updated. This is because the owners of the sites belonging to this sector do not have an application that allows them to have updated their business information.The aim of this project is the development of a mobile application with audiovisual content for the promotion of tourist attractions of the Ambato city, which will allow you to easily find places of gastronomy, lodging and tourism, as the app contains relevant information such as: site description, address, hours, costs, social networks. It also has geolocation that will allow you to observe possible routes of how to reach the destination from the current location of the user, it has a section that contains audiovisual content which will be in sign language or promotional content of the place. All this information will be managed by the owners of each place that is being promoted, the audiovisual content will be managed by the person in charge of the Video Management Module (audiovisual content). For the development of the mobile application, Java was used as the programming language and the development IDE used was Android Studio. Firebase's Realtime Database was used for the database, as well as tools such as NodeJS, Firebase Functions, Messaging for sending notifications, and Firebase Authentication and Firebase Storage were used for information management. To carry out the development of the research project in a correct and organized manner, it was necessary to investigate in the use of the Extreme Programming (XP) agile development methodology.Item Aplicación móvil con sensores de movimiento y posición para el cifrado de información personal en dispositivos móviles(Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Tecnologías de la Información, 2023-03) Mejía Jácome, Samuel Alejandro; Mayorga Mayorga, Franklin OswaldoIn recent years, the capabilities of mobile devices have been increasing, along with the emergence of problems such as data theft and identity fraud. Today, all users have a mobile device that generates a high level of interest for attackers. This broad interest is due to the fact that users store documents, photos or videos without using protection mechanisms. The objective of this project is to implement a mobile application focused on encrypting data stored locally, through a mechanism that is executed through movement patterns captured by device sensors or through direct user commands. The objective is to mitigate problems related to data exposure and theft through the internet or through device theft, which would compromise the personal integrity of users. In designing the mobile application, the MADLC methodology and Kanban were used to track the activities carried out during development, along with the MVVM architecture to create the project structure, due to its adaptability with Android Studio and real-time communication between data and interfaces. Additionally, Cipher was used to encrypt or decrypt data, in conjunction with two integrated sensors (accelerometer, orientation) to recognize the movement pattern.Item Aplicación móvil para gestionar la entrega de contenidos educativos sobre derechos humanos a los jóvenes y adolescentes afiliados en la Corporación De Asociaciones de Cotopaxi y Tungurahua (CACTU) aplicando material design(Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Tecnologías de la Información, 2023-03) Sánchez Robalino, Galo Alexander; Ibarra Torres, Oscar FernandoMobile applications are technological tools that currently contribute to the educative area, because of their capacity to offer accessibility, interactivity, personalization and constant updates, this allows to improve the learning process. The project aims to manage the delivery of educational content for that teenagers and youths affiliated with the university can interact with educational resources about human rights such as audio, videos, images, and games. The mobile application was developed using the Mobile-D methodology attaining fast results. The Android Studio development environment was used with the Java programming language. Material Design was implemented as a design system for the prototyping and coding stage, obtaining an aesthetic and standardized design. For the backend, Firebase was used, manipulating the authentication, database and storage services.