Tesis Tecnologías de la Información

Permanent URI for this collectionhttp://repositorio.uta.edu.ec/handle/123456789/34849

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    Aplicación móvil educativa usando el Framework Flutter para el aprendizaje de lengua de señas ecuatoriana en la ciudad de Ambato.
    (Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Tecnologías de la Información, 2023-09) Aldás Acosta, Bryan Alexis; Aldas Flores, Clay Fernando
    Nowadays, the use of mobile applications in education has become an increasingly relevant and beneficial tool for students and teachers. In addition, mobile applications in education are often highly interactive and customizable, adapting to the individual needs of each student. By using visual elements, games, assessments and immediate feedback, mobile applications encourage student participation, engagement and motivation, resulting in more effective and meaningful learning. The present project aims to design a mobile application for learning Ecuadorian Sign Language. The application will have a variety of resources including structured lessons, instructional videos, interactive games, and an extensive sign vocabulary. In the development of this project, the Mobile-D methodology was used in order to obtain greater flexibility and agility to deal with possible changes that could arise during the development process. In addition, the Flutter development framework with the Dart programming language was used, which provided an efficient and versatile development environment. In addition, the "Cloud Firestore" service, provided by the Firebase platform, was used as a database, which was beneficial for data management and storage. Firebase provides a wide range of services, such as "Firebase Authentication" for user authentication, "Firebase Cloud Storage" for cloud storage and "Firebase Cloud Messaging" for push notifications, without the need to create separate services or a backend. This simplified development and allowed for a more seamless integration of the required functionality into the mobile app.
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    Aplicación móvil con contenido audiovisual para promoción de los atractivos turísticos del cantón Ambato.
    (Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Tecnologías de la Información, 2023-03) Ataballo Llamba, Erika Paola; Ibarra Torres, Oscar Fernando
    Ambato city has shown that in matters of promotion about tourism has had certain inconvenience, such as the fact that tourists do not have information or this information on tourist attractions is not updated. This is because the owners of the sites belonging to this sector do not have an application that allows them to have updated their business information.The aim of this project is the development of a mobile application with audiovisual content for the promotion of tourist attractions of the Ambato city, which will allow you to easily find places of gastronomy, lodging and tourism, as the app contains relevant information such as: site description, address, hours, costs, social networks. It also has geolocation that will allow you to observe possible routes of how to reach the destination from the current location of the user, it has a section that contains audiovisual content which will be in sign language or promotional content of the place. All this information will be managed by the owners of each place that is being promoted, the audiovisual content will be managed by the person in charge of the Video Management Module (audiovisual content). For the development of the mobile application, Java was used as the programming language and the development IDE used was Android Studio. Firebase's Realtime Database was used for the database, as well as tools such as NodeJS, Firebase Functions, Messaging for sending notifications, and Firebase Authentication and Firebase Storage were used for information management. To carry out the development of the research project in a correct and organized manner, it was necessary to investigate in the use of the Extreme Programming (XP) agile development methodology.
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    Aplicación móvil de lenguaje de señas aplicando lenguajes de programación que integren apps para la comunicación con personas sordomudas en la ciudad de Ambato
    (Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Tecnologías de la Información, 2022-09) Gavilánez Velásquez, Benjamín Napoleón; Aldás Flores, Clay Fernando
    he use of technology is no longer a privileged resource but an inevitable resource within the reach of many people. In education, the teaching methodology has the need to adjust academic content with technological progress. The present project aims to develop an application to teach Ecuadorian Sign Language, since currently the applications that teach this language instruct basic elements. In this way the application aims to educate from basic elements to advanced vocabulary, in addition to constantly adding new signs because the sign language is constantly growing. For the development of the application, the Mobile-D methodology was used to have a better flexibility and speed in the face of changes during development, using the Kotlin programming language, Javascript in Node.js as backend and the database in PostgreSQL. Finally, the main objective of the mobile application was achieved, to create a useful tool to teach Ecuadorian sign language using smartphones.