Ingeniería en Sistemas, Electrónica e Industrial

Permanent URI for this communityhttp://repositorio.uta.edu.ec/handle/123456789/1

Browse

Search Results

Now showing 1 - 3 of 3
  • Item
    Sistema electrónico de ayuda pedagógica para niños con necesidades educativas especiales utilizando realidad aumentada.
    (Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Telecomunicaciones, 2023-03) Chisaguano Jácome, Sara Raquel; Manzano Villafuerte, Víctor Santiago
    Children with special educational needs not associated with disability are children who have difficulty accessing common learning according to their age, accordingly, the curriculum was adapted to the level of competence that develops, including specific resources to improve their teaching-learning process, for this reason, the electronic pedagogical aid system for children with special educational needs using augmented reality, in order to improve the learning of children, interacting with new technologies while assimilating information in a visual and auditory way. The system was developed using the recommendations of the teachers and the psychopedagogues of the educational institution, based on the psychopedagogical report submitted by the District Unit of Support for Inclusion, in which the degree of curricular adaptation is specified, the level of competence according to each academic area, the student's learning style and the strategies to be followed by teachers, parents and psycho-pedagogues. The system is based on the interaction of the child with an augmented reality application performed on an Android device, which shows 3D models and interactive videos related to the subjects of Natural Sciences, this is stimulated when the application recognizes a marker and performs a process of detection and tracing of images, which was developed by the graphical engine of Unity 3D together with the SDK ARCore, in turn, are reproduced descriptive audios and environmental sounds. After, the child interacts with the system hardware by observing pictograms and answering questions that the device generates about what is learned, this by communicating between the Arduino Mega development board and the prototype pencil that simulates the crushing of a button. This system allows the student with special educational needs, to strengthen their knowledge, associating sounds and images, which has an impact on the development of their cognitive abilities, such as attention and concentration, influencing the improvement of their academic level
  • Item
    Sistema automatizado para la gestión de asistencia y control de temperatura con reconocimiento facial de los empleados de la empresa eléctrica Ambato EEASA.
    (Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Ingeniería en Sistemas Computacionales e Informáticos, 2022-03) Gavilánez Mariño, Ricardo Fabricio; Aldas Flores, Clay Fernando
    The Ambato Electric Company is an entity recognized locally for its services provided, it is a Company with a large number of employees who carried out their activities in various departments both in the headquarters and in the branches, for this reason it implemented in all its branches a system to carry out the registration and attendance control, which obtained information from its workers using their fingerprint, but external situations (Currently COVID-19) demand interest at the level of the business community to safeguard the health of each of the employees, for the Institution opts for the implementation of new measures in the attendance register, for which the company acquires new technological devices that allow facial recognition and temperature measurement of the people who enter the facilities. For this reason, in thus research work, the development of an automated system for the management and control of attendance is proposed using the characteristics already mentioned for which the requirement are taken through interviews with the personnel of the Department of Industrial Relations (DRI), it is modeled new processes to implement and through the use of technologies to adapt the native language of the Software Development Kit (SDK) Hikvision to the language used by the Company, the system is developed under the Extreme Programming (XP) methodology with the use of WebLogic, JAVA Standard Edition (SE), Web Application Archive (WAR), Angular and Oracle database, among other complementary development technologies
  • Item
    Bits de inteligencia empleando realidad aumentada orientado a la enseñanza del lenguaje infantil
    (Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Ingeniería en Electrónica y Comunicaciones, 2018) Altamirano Díaz, David Israel; Jurado Lozada, Marco Antonio
    En el presente proyecto de investigación, se desarrolla y construye un sistema electrónico basado en Bits de Inteligencia empleando Realidad Aumentada orientado a la enseñanza del lenguaje infantil. Este sistema fue desarrollado partiendo del problema existente que enfrentan los niños que padecen trastornos del habla, los cuales acarrean varios problemas como aislamiento social, atraso en el proceso del lenguaje infantil, baja autoestima y retraso cognitivo. El proyecto consta de una aplicación de Realidad Aumentada que se ejecuta en un computador, esta aplicación captura imágenes provenientes del entorno real mediante una cámara web de alta definición y se muestran en un monitor de escritorio. En dicha escena se introducen patrones o marcadores, los cuales al ser reconocidos por la cámara permiten mediante un proceso informático superponer contenido digital a las imágenes capturadas, obteniendo así una vista aumentada, es decir se muestra un estímulo a modo de información o lo que es lo mismo se muestra un Bit de información o también llamado Bit de Inteligencia superpuesto en la escena real. Una vez vista la escena aumentada, mediante el diseño de una interfaz hardware de comunicación la cual utiliza la tarjeta electrónica Arduino Uno, es posible enviar información al computador mediante el puerto serial, e interactuar con la aplicación de Realidad Aumentada. Se desarrolló un control el cual consta de tres botones que al ser presionados permiten obtener una descripción sonora, reproducir una animación y obtener el sonido característico del objeto virtual mostrado. Este sistema permite realizar sesiones de terapia de lenguaje a niños de 2 a 5 años de edad, mostrando modelos en 3D y asociando sus sonidos característicos, de esta manera mediante estímulos visuales y auditivos se logra estimular el cerebro de los niños y con ejercicios de recreación de los sonidos escuchados se estimula la producción del habla.